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	<title>Comments for NeoGrognard</title>
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	<link>http://www.neogrognard.com</link>
	<description>Old School Gaming, Modern Gamers</description>
	<lastBuildDate>Sun, 27 Nov 2011 01:30:26 +0000</lastBuildDate>
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		<title>Comment on Feedback by blather</title>
		<link>http://www.neogrognard.com/feedback/comment-page-1#comment-482</link>
		<dc:creator>blather</dc:creator>
		<pubDate>Sun, 27 Nov 2011 01:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?page_id=19#comment-482</guid>
		<description>Dam typos! Then I became a chef... among others...dam this glass of red wine and a sensitive enter button!</description>
		<content:encoded><![CDATA[<p>Dam typos! Then I became a chef&#8230; among others&#8230;dam this glass of red wine and a sensitive enter button!</p>
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		<title>Comment on Feedback by blather</title>
		<link>http://www.neogrognard.com/feedback/comment-page-1#comment-481</link>
		<dc:creator>blather</dc:creator>
		<pubDate>Sun, 27 Nov 2011 01:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?page_id=19#comment-481</guid>
		<description>I was a gaming geek back in the day. This I became a chef and got married, only to geek out on cooking. Now a few years after the divorce I have reentered the fold. I just listened The Tome Show interview with SRM and I am now wondering. When he talked about game design and how he used PnP as a mechanics teaching tool to his class, where do/can I learn that part of game design? Or as it is now referred to as &quot;The crunch&quot;? It this a purely mathematics study? There are tons of game design articles, books and magazines on computer game design, but what resources can I get my hands on to develop mechanics for analog RP games?</description>
		<content:encoded><![CDATA[<p>I was a gaming geek back in the day. This I became a chef and got married, only to geek out on cooking. Now a few years after the divorce I have reentered the fold. I just listened The Tome Show interview with SRM and I am now wondering. When he talked about game design and how he used PnP as a mechanics teaching tool to his class, where do/can I learn that part of game design? Or as it is now referred to as &#8220;The crunch&#8221;? It this a purely mathematics study? There are tons of game design articles, books and magazines on computer game design, but what resources can I get my hands on to develop mechanics for analog RP games?</p>
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		<title>Comment on Short, Sweet, and Well&#8230; by hunterian7</title>
		<link>http://www.neogrognard.com/article/391/short-sweet-and-well/comment-page-1#comment-480</link>
		<dc:creator>hunterian7</dc:creator>
		<pubDate>Tue, 27 Sep 2011 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=391#comment-480</guid>
		<description>It&#039;s pretty embarrassing the reception Monte is getting on the WotC forum concerning his first Legends and Lore article. Comments like &#039;has he even read 4th edition yet&#039;, or mocking him with coming up with the concept of rolling a d20 dice roll. I guess their main beef is that they are seeing his article about skill ranks as already being inside the 4th edition rules as passive perception. I fail to understand how so many readers dropped the ball on reading comprehension on what he meant. Either they are extremely sensitive to Monte coming into 4th with his 3.0/pathfinder background or I am the one not getting it...Either way- the forum posters are...pretty rude.</description>
		<content:encoded><![CDATA[<p>It&#8217;s pretty embarrassing the reception Monte is getting on the WotC forum concerning his first Legends and Lore article. Comments like &#8216;has he even read 4th edition yet&#8217;, or mocking him with coming up with the concept of rolling a d20 dice roll. I guess their main beef is that they are seeing his article about skill ranks as already being inside the 4th edition rules as passive perception. I fail to understand how so many readers dropped the ball on reading comprehension on what he meant. Either they are extremely sensitive to Monte coming into 4th with his 3.0/pathfinder background or I am the one not getting it&#8230;Either way- the forum posters are&#8230;pretty rude.</p>
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		<title>Comment on Short, Sweet, and Well&#8230; by ack</title>
		<link>http://www.neogrognard.com/article/391/short-sweet-and-well/comment-page-1#comment-479</link>
		<dc:creator>ack</dc:creator>
		<pubDate>Tue, 27 Sep 2011 15:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=391#comment-479</guid>
		<description>wait - Monte is back with R&amp;D doing game design for WoTC? Is this a Good Thing? Or is this just a thing? 

How viable is the D&amp;D side of the house without Magic to print money on the other side?</description>
		<content:encoded><![CDATA[<p>wait &#8211; Monte is back with R&amp;D doing game design for WoTC? Is this a Good Thing? Or is this just a thing? </p>
<p>How viable is the D&amp;D side of the house without Magic to print money on the other side?</p>
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		<title>Comment on Short, Sweet, and Well&#8230; by hunterian7</title>
		<link>http://www.neogrognard.com/article/391/short-sweet-and-well/comment-page-1#comment-478</link>
		<dc:creator>hunterian7</dc:creator>
		<pubDate>Tue, 20 Sep 2011 21:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=391#comment-478</guid>
		<description>Damn, I love reading this blog.

I&#039;m confused, though. Are you saying that Monte Cook is just a ploy, a smokescreen of sorts, or that he is working on the next edition, an edition that will be a MMORPG? Personally, I got my perfect edition of D&amp;D and that is core 4th. So, I&#039;ll be interested in what happens next since I&#039;m sticking with 4th. 

I strongly agree with you that there aren&#039;t millions of D&amp;D players. The golden hills are potential subscribers, millions of them. We are predicting that 5th edition will consist of 3 core books and then everything else online PDF style.  Are they going to throw 4th edition under the bus?</description>
		<content:encoded><![CDATA[<p>Damn, I love reading this blog.</p>
<p>I&#8217;m confused, though. Are you saying that Monte Cook is just a ploy, a smokescreen of sorts, or that he is working on the next edition, an edition that will be a MMORPG? Personally, I got my perfect edition of D&amp;D and that is core 4th. So, I&#8217;ll be interested in what happens next since I&#8217;m sticking with 4th. </p>
<p>I strongly agree with you that there aren&#8217;t millions of D&amp;D players. The golden hills are potential subscribers, millions of them. We are predicting that 5th edition will consist of 3 core books and then everything else online PDF style.  Are they going to throw 4th edition under the bus?</p>
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		<title>Comment on Wrong can Be So Right by hunterian7</title>
		<link>http://www.neogrognard.com/article/388/wrong-can-be-so-right/comment-page-1#comment-477</link>
		<dc:creator>hunterian7</dc:creator>
		<pubDate>Thu, 15 Sep 2011 02:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=388#comment-477</guid>
		<description>I do not particularly enjoy the Legends and Lore columns- I sometimes find myself wishing they would end. I&#039;m often puzzled by them, if not fearful. I do not see how a universal D&amp;D, one that caters to all crowds, is the answer. It seems it would be a kluster-fudge of all rules system smacked into one poor rule book.

Essentials would be great and all if they would implement some polarized classes. Why the F$&amp;% can&#039;t I get a simple Wizard with just at-wills, and one straight-jacketed encounter power, and on the opposite spectrum- a martial with daily powers.  That&#039;s what pisses me off about essentials- I hate the cliche dumbed down Knight, Scout and Slayer. Doth same to the Wizards- please. Call it the Wizard- Spell Slinger for all I care. Essentials is hardly the &#039;rules for all sorts of players&#039;- only if you like simple Fighters and Complicated Wizards. Grrrrrrrr- I hate Essentials. 

One last thing- I&#039;m tired of all the constant updates on 4th. It is tiresome.</description>
		<content:encoded><![CDATA[<p>I do not particularly enjoy the Legends and Lore columns- I sometimes find myself wishing they would end. I&#8217;m often puzzled by them, if not fearful. I do not see how a universal D&amp;D, one that caters to all crowds, is the answer. It seems it would be a kluster-fudge of all rules system smacked into one poor rule book.</p>
<p>Essentials would be great and all if they would implement some polarized classes. Why the F$&amp;% can&#8217;t I get a simple Wizard with just at-wills, and one straight-jacketed encounter power, and on the opposite spectrum- a martial with daily powers.  That&#8217;s what pisses me off about essentials- I hate the cliche dumbed down Knight, Scout and Slayer. Doth same to the Wizards- please. Call it the Wizard- Spell Slinger for all I care. Essentials is hardly the &#8216;rules for all sorts of players&#8217;- only if you like simple Fighters and Complicated Wizards. Grrrrrrrr- I hate Essentials. </p>
<p>One last thing- I&#8217;m tired of all the constant updates on 4th. It is tiresome.</p>
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		<title>Comment on Wrong can Be So Right by Shane</title>
		<link>http://www.neogrognard.com/article/388/wrong-can-be-so-right/comment-page-1#comment-476</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Tue, 13 Sep 2011 22:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=388#comment-476</guid>
		<description>Maybe your AD&amp;D prediction was close -- given the skills-focused bent of L&amp;L, maybe they&#039;re looking at a Skills &amp; Powers-type addition to the game.

Oh, man. Typing that almost made me vomit a little bit.</description>
		<content:encoded><![CDATA[<p>Maybe your AD&amp;D prediction was close &#8212; given the skills-focused bent of L&amp;L, maybe they&#8217;re looking at a Skills &amp; Powers-type addition to the game.</p>
<p>Oh, man. Typing that almost made me vomit a little bit.</p>
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		<title>Comment on Wrong can Be So Right by srm</title>
		<link>http://www.neogrognard.com/article/388/wrong-can-be-so-right/comment-page-1#comment-475</link>
		<dc:creator>srm</dc:creator>
		<pubDate>Tue, 13 Sep 2011 17:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=388#comment-475</guid>
		<description>Don&#039;t get me wrong. I&#039;m not angry at L&amp;L. I do enjoy reading it, though it often puzzles me. I don&#039;t think Paizo was the first to playtest, and when they started I was skeptical. I no longer am. Live and learn. I do enjoy a number of things I am seeing from Wizards. I do think they are innovating. I really enjoyed the one game I played of the D&amp;D skirmish-style board game. There is some really interesting innovation in that playtest. 

I&#039;ll get to more on that with the follow-up to this column.

I am glad you enjoy NeoGrognard, and I&#039;m glad to be back up and running after a very hectic summer.

I disagree though, that L&amp;L is just philosophical musing. Maybe I&#039;m just jaded. </description>
		<content:encoded><![CDATA[<p>Don&#8217;t get me wrong. I&#8217;m not angry at L&#038;L. I do enjoy reading it, though it often puzzles me. I don&#8217;t think Paizo was the first to playtest, and when they started I was skeptical. I no longer am. Live and learn. I do enjoy a number of things I am seeing from Wizards. I do think they are innovating. I really enjoyed the one game I played of the D&#038;D skirmish-style board game. There is some really interesting innovation in that playtest. </p>
<p>I&#8217;ll get to more on that with the follow-up to this column.</p>
<p>I am glad you enjoy NeoGrognard, and I&#8217;m glad to be back up and running after a very hectic summer.</p>
<p>I disagree though, that L&#038;L is just philosophical musing. Maybe I&#8217;m just jaded.</p>
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		<title>Comment on Wrong can Be So Right by Alphastream</title>
		<link>http://www.neogrognard.com/article/388/wrong-can-be-so-right/comment-page-1#comment-473</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Tue, 13 Sep 2011 16:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=388#comment-473</guid>
		<description>If Legend and Lore was nothing more than &quot;tap into the mind of a designer&quot;, it would be treated as pure gold. Because it is about D&amp;D and 4E, and because the Internet is reading it, instead the column gets turned into &quot;let&#039;s pick everything here apart.&quot; What&#039;s the message? Should no one at the top of an RPG company dare speak their mind? Should Erik Mona not be able to write something similar? The way I see it, Legend and Lore is pure upside, should be treated with respect, and man I hope it doesn&#039;t stop.

As for what it says about a future edition... who knows. Yeah, the smart bet is that it is helping prep gamers for the next edition. But, we shouldn&#039;t be tricked into thinking that the tea leaves are so easily read. It won&#039;t be a clear road map. The articles seem to genuinely be an exploration, while having a basis of preparation. At the high level it seems that a next edition might let each group choose their speed/complexity. Want high RP low tactical? Want high tactical low story? Want simple mechanics and few options? That&#039;s not a bad idea, especially given Pathfinder. In a lot of ways, we see the prequel to this in Essentials. Essentials features simpler builds (but no less powerful!) and do really work well for new and casual players. That significant other at the table can now build their own PC while their more geeky partner can use a non-Essentials build and choose from many build options. Essentials has been really positive for Organized Play, particularly Encounters (and I suspect Lair Assault). Older editions did that too, to an extent. Some groups used lots of rules and measured things out with minis. Others never held a mini. 

I totally dig your blog, as I hope you well know. Some days you come at it with a professor brilliance and share forgotten legends and lore (see what I did there?) in calm fashion. Sometimes you break in new innovations (more! more!). Sometimes you rail against the Internet for railing. I dig all of it. At the same time, I think anger against Legends and Lore gets in the way of enjoying what the column offers. It is supposed to be imperfect. And playtesting... it isn&#039;t as if Paizo was the first to do that. Tons of RPGs, including WotC, have done playtesting over the years. What is most interesting about WotC playtesting to me is that there is a clear sign that they want to be more careful around how their innovations are going to fare with gamers. It isn&#039;t so much about errata (Paizo&#039;s Stealth can be compared to WotC&#039;s PH warlock), but rather about how WotC turned Mordenkainen&#039;s from yet another magic item book that was canceled for being lame into one of the most innovative magic item books in decades. Or how Gardmore Abbey could have been another tired super-adventure but instead gives you the Deck of Many Things, reactive NPCs, open play, great story, etc. Monster Vault is the most innovative monster book WotC has made since 2E. Somehow, despite the odds, D&amp;D 4E is more innovative now than it ever has been in 4E and is giving any 3E innovation a run for its money. That&#039;s really the stuff of Legends (and Lore).</description>
		<content:encoded><![CDATA[<p>If Legend and Lore was nothing more than &#8220;tap into the mind of a designer&#8221;, it would be treated as pure gold. Because it is about D&amp;D and 4E, and because the Internet is reading it, instead the column gets turned into &#8220;let&#8217;s pick everything here apart.&#8221; What&#8217;s the message? Should no one at the top of an RPG company dare speak their mind? Should Erik Mona not be able to write something similar? The way I see it, Legend and Lore is pure upside, should be treated with respect, and man I hope it doesn&#8217;t stop.</p>
<p>As for what it says about a future edition&#8230; who knows. Yeah, the smart bet is that it is helping prep gamers for the next edition. But, we shouldn&#8217;t be tricked into thinking that the tea leaves are so easily read. It won&#8217;t be a clear road map. The articles seem to genuinely be an exploration, while having a basis of preparation. At the high level it seems that a next edition might let each group choose their speed/complexity. Want high RP low tactical? Want high tactical low story? Want simple mechanics and few options? That&#8217;s not a bad idea, especially given Pathfinder. In a lot of ways, we see the prequel to this in Essentials. Essentials features simpler builds (but no less powerful!) and do really work well for new and casual players. That significant other at the table can now build their own PC while their more geeky partner can use a non-Essentials build and choose from many build options. Essentials has been really positive for Organized Play, particularly Encounters (and I suspect Lair Assault). Older editions did that too, to an extent. Some groups used lots of rules and measured things out with minis. Others never held a mini. </p>
<p>I totally dig your blog, as I hope you well know. Some days you come at it with a professor brilliance and share forgotten legends and lore (see what I did there?) in calm fashion. Sometimes you break in new innovations (more! more!). Sometimes you rail against the Internet for railing. I dig all of it. At the same time, I think anger against Legends and Lore gets in the way of enjoying what the column offers. It is supposed to be imperfect. And playtesting&#8230; it isn&#8217;t as if Paizo was the first to do that. Tons of RPGs, including WotC, have done playtesting over the years. What is most interesting about WotC playtesting to me is that there is a clear sign that they want to be more careful around how their innovations are going to fare with gamers. It isn&#8217;t so much about errata (Paizo&#8217;s Stealth can be compared to WotC&#8217;s PH warlock), but rather about how WotC turned Mordenkainen&#8217;s from yet another magic item book that was canceled for being lame into one of the most innovative magic item books in decades. Or how Gardmore Abbey could have been another tired super-adventure but instead gives you the Deck of Many Things, reactive NPCs, open play, great story, etc. Monster Vault is the most innovative monster book WotC has made since 2E. Somehow, despite the odds, D&amp;D 4E is more innovative now than it ever has been in 4E and is giving any 3E innovation a run for its money. That&#8217;s really the stuff of Legends (and Lore).</p>
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		<title>Comment on Standard and Immediate by srm</title>
		<link>http://www.neogrognard.com/article/382/standard-and-immediate/comment-page-1#comment-470</link>
		<dc:creator>srm</dc:creator>
		<pubDate>Sat, 16 Jul 2011 16:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.neogrognard.com/?p=382#comment-470</guid>
		<description>I&#039;m with it until you get to the last part. I think that needs to go.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with it until you get to the last part. I think that needs to go.</p>
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