Winning D&D

It’s true. You can win Dungeons & Dragons; you just have to go to Gen Con to do it.   

From the moment that I decided to go to Gen Con this year (the first time in 10 years as a civilian  on my own dime), I wanted to compete in the D&D Open Championship. I’ve helped designed past Opens as well as the scoring system used for the past seven or so years…well up until this year. And for many years I ensured (or attempted, anyhow) its smooth run when I was at Gen Con as the RPGA Content Manager. But I’ve never had a chance to play it.   

When my friend Rob Watkins told me he and John Vilandre were also interested, I knew we had the start of a great team.   

What did we win? Well bragging rights, lots of drinks, this fine trophy, an Orcus mini (mine is the Orcus we killed, with the box signed by all the Open DMs, so extra score for me!), and a stack of books…most of which I developed, including the new Dark Sun books and Psionic Power, the last D&D books with my name in them for a while.

Over the next few months rosters for our group waxed and waned. Rob is a social butterfly (more like a social raptor) so he was definitely in charge of getting the group together. We talked about potential adds, argued at times about one choice or another, but I respected Rob’s advice. Hell, he got Mike Donais to join us, which was a real coup. Mike’s a pro at character optimization. His input would be crucial.   

But as anyone who has played any form of D&D knows, getting a group together is like herding cats. This is especially true for summer games. Now compound that with the logistics for a convention game in a far-off city. Hell, I’ve not run either of my home games for over a month because my wife and I like doing some summertime things when it actually makes an appearance over the Seattle skyline.   

A few weeks before the show, just prior to the characters being released, we lost two members of our penultimate roster—including founding member, John Vilandre. There was a death in the family and he wasn’t going to make it. Rob was bummed. I was bummed. We had to find two great players in record time.   

Enter Chad Brown and Will Ansell. Even though they were local, I only knew them by reputation but they were glowing reputations. I’d never had a chance to play with them. I would have been nervous if it weren’t for the fact that Rob was psyched to have them. The day the characters were released on the Wizards website, the entire group sans Mike Donais (who is down in SoCal serving as Director for Game Development at Cryptozoic) met at The Rock in Renton to talk characters, tactics, rules, and item swaps at the bar. I was optimistic but cautious. I knew the group was strong enough to win the D&D Open Championship but it takes more than that.   

A good group has to know their characters inside and out, but must also be willing to improvise on the spot. Its members have to work with the DM. Part D&D Open table management is letting the DM move at a speed that makes the game fun and as easy to run. A stressed DM, especially one who is stressed because you are arguing with him or her, has more potential to kill the fun and flow, intentionally or not. Oh, and then there is the dice. While you can survive a string of bad dice rolls, it’s hard to flourish with one. Layering bonuses and debuffs was my job—I was playing the leader.   

Overall, I will let the stats of success speak for themselves. Out of 83 groups who participated in the D&D Open Championship this year, only seven advanced to the final. The introductory round consisted of a progression of 5 epic-level encounters; each one had to be defeated in 45 minutes in order to advance to the final. Screw on up, and you were out. We finished two of those encounters in less than 15 minutes (I think 11 minutes was our best time) and our longest encounter took 33 minutes. We played like a machines possessed.   

Here’s our team and the two of our DMs, John and Leslie (they’re the red shirts; snicker, snicker). Rob is attempting to juggle twin trophies while flanked by the DMs. Mike is to the far right. Chad and Will are in the back. Will’s wearing that expression of pure exhaustion. He did land the killing blow. I’m the one with the goofy grin. I’ve been wearing it ever since.

In the final round, we had 2 hours and 30 minutes to defeat Orcus and whatever underlings he could bring to the field. And he could summon an obscene number of them. Not a one was a minion, some were elites. At the start of the session, our DMs told us that they did not expect anyone to actually kill Orcus. None of the playtest tables were able to do so.   

Fuck that noise. As soon as I heard that, I had one mission—kill Orcus! And we did. Out of the seven finalists groups, only two killed the Demon Prince of Undeath. We did it in three minutes before the other group, and at 6 rounds compared to their 7.   

Since success hinged on a time, and we won…but just barely.   

How does it feel to be the winner of the first epic level D&D Open and the slayer of foul Orcus? Fucking fantastic! It’s truly one of the highlights of my gaming career. My teammates were solid gold. Our three DMs were real pros. The entire RPGA and D&D Open Championship team was awesome. And Dru Moore was our late night practice run DM was a contributor to our success. Finally Logan Bonner wrote an excellent couple of adventures, and some fantastically challenging fights. Thanks, Logan. 

It was the crowning achievement of my best Gen Con ever.  It was the Gen Con where I was rarely stressed, constantly smiling, and got to feel the joy of the Best Four Days in Gaming rather than running its gauntlet to ensure a smooth show for hundreds of fan. This time I was the fan. And I’m already ready to do it again.   

It’s going to be a long year.

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4 Comments

  1. Let me start by congratulating the winners. This was truly and unprecedented feat, my hat is off to you all.

    Unfortunately no, they weren’t standard level 25 encounters. I have played, and enjoyed, D&D Opens of the past and this year left a bad taste in my mouth. As a seasoned gamer I can say a few things. I know the rules. I’m aware of good and bad tactics. None of this actually mattered. If your DM was slow it may cause you to use up your 45 minutes and lose. Each short adventure was objective based. In one case the objective gives the strongest member of your party a 40% chance of success. You needed 3 successes. The DM knows this and can tie up that party member to the best of his ability. You lose. Said member rolls bad. You Lose. In my opinion too much of this “championship” was left to chance. (Yes, I know dice = chance) In the end all of your tactics could be spot on and a couple of bad rolls wrecks your day. You pay for a 5 hour event and 45 minutes later you’re sent packing. I suppose there is no need for a scoring system when the encounter design is so punishing that only 7 teams even finish it. However I would much rather have fun and be at the mercy of a possibly subjective scoring system then ever play an event like this again.

  2. Congrats SRM, well played. Now I have to go mark out Orcus in my MM and several other sources. Damn it, I was planning to use him for a campaign. You ruined it all!

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