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Short, Sweet, and Well…

It’s that time of the week! It’s the day I get up early in the morning and read me some Legends and Lore.

After going on my little tirade about what I thought this little column meant to the game and the brand, I found the last two entries to be a little…well…milquetoast. That is until I got to the end of this morning’s column. The majority of both were very broad and noncommittal; like someone waiting for a shoe to drop. Did you hear the thud?

Oooooh. Shiny!

Now there has been plenty of shoe drops when it comes to the D&D brand as of late, and most have been a good thing. One of the biggest shoes is that WotC now has computer game rights. Is this a good thing? It is from a certain point of view. It may not be your favorite point of view. If you are an old school, book-toting, long-bearded, dice chucker who hates the internet, PDF technology, and computer tools so much you have to post about it ad nausueam on every messageboard you can find (ironic, eh?) than you are not going to like this.

In the short run, I think you will see more digital tools for the existing game (whatever number edition or Vista-like moniker they put on it). If those digital tools don’t increased DDi subscriptions, you will see them spun off Quikster style (bullshit apology and all) in relatively short order.

Eventually the cyborg approach will be abandoned, and you’ll see D&D the tabletop game become D&D the MMOPRG type thing. That will not happen right away. That transition takes time, and the D&D brand to get a grip on their new power first, which could take a while. It will probably take so long that they will be dealing with a generation who thinks. Maybe so much time that most of the fanbase will forget the amount of vitriol it held in the past on that subject.

I’m not just spewing hyperbole here. To quote the President, “It’s not about class warfare, it’s about math.”

If you believe my math, there are a few hundred thousand people who are playing D&D now probably fairly even split between D&D and Pathfinder. If you believe WotC’s math, there are millions of people playing those games. That’s bullshit, but let’s pretend it is not. Before the release of the Cataclysm expansion, World of Warcraft had 12 million active players. Facebook games like FrontierVille have 5 million daily active users. The truth is that if you are a corporation sitting in the midst of a dramatic change in information distribution (good-bye books, hello tablets), eventually you are going to have to go big or go home. It’s inevitability. There’s gold in them thar hills. No large, publicly owned company is going to be satisfied with a copper mine.

But what do you do before lean mean transition? After all, it is one that takes years rather than months. Well I guess you get a person with a whole lot of gaming street cred to take over your column that is just a preview of the next edition of the game in drag.

And that’s what just happened. Take a gander. It’s a very interesting development. And, if this person is talking about the future of the game in a column, needless to say he is not a mouthpiece, he is an active architect of that future. Since he can’t go back and magically change the rules in existing books, what do you think he is working on? DDi updates?

Wrong can Be So Right

Both Gen Con and PAX are in the can, and unsurprisingly my crazy prediction that Wizards of the Coast would announce AD&D did not see the light of day. There were rumors of an announcement, hastily aborted at Gen Con, but those rumors may have been spewed by big mouth jerks spouting off alcohol-induced attempts at divination. Trust me, I know that there are many things said when the sauce is involved.

Now that doesn’t mean they are not working on a new version of the game. It seems like they’re working on a bunch of new versions of the game. I’ll get to that, but let’s start with a truism about RPGs that will make every messageboard-lurking teeth gnashers and topic-fetish troll scream at once like a chorus James T. Kirks blowing their loads at the same time they do the top-camera shot enemy fist-clenching curse. The only thing that stops a new edition is the complete and utter failure of the game in question and sometimes even that’s not enough. Continue reading ‘Wrong can Be So Right’ »

Standard and Immediate

Hey, look kids. Two posts in one week. I can feel the waves of accomplishment roll over me.

I’m a simple and deluded creature.

So some of my purely 4e peeps have gnashed their teeth a bit at my reflection on what 4e did wrong. It stings as it does for children watching a divorce—the shock of watching love and devotion being transformed into reflection and regret. But there is still love there, I promise you folks. We still talk. We still play. She still whispers sweet nothings into my ear. Reflection and regret, though, those are powerful tools. Pain brings sharp lessons. Continue reading ‘Standard and Immediate’ »